Skip to main content

Video Games Seduction Secrets

Keith Stuart discussed a few different topics that are important to game designers and players. He explained how the "magic circle" is important because the rules of the real world do not apply and you are not judged on failure.  He also discussed autonomy and how people like to be in control, for example in the opening level things progress quickly so that the player feels like they are progressing quickly.  Another tool that is relevant to gamers is a surprise or unexpected reward for completing something in the game.  All of these things allow the user to feel in control or like they have escaped from the real world.


I think that using some of these tools that are important in gaming in the classroom will lead to students being more engaged and excited about learning. If I told my students that we use some of the techniques used to intrigue them while playing a game, they would laugh at me. But little do they know I do and I didn't realize it until after reading this article!   In my classroom, I tell my students that being wrong and failing is okay because that is how you learn and grow and we do not make fun of people when they are wrong. I also try to incorporate unexpected rewards in my classroom.  If a student does well on their open-ended response, I may give them bonus points, or if they have their vocabulary written down on test day, I will give them bonus points.  Now, if teachers could just let go a little bit, myself included, and let the students have some control over their learning we would be in good shape!  In the end our intrinsic needs need to be fulfilled and gaming does that for our students.  If we can allow these ideas to spill over in our classroooms the possibilites would be endless.

Comments

Popular posts from this blog

Horizon Report p. 14-15

Good afternoon everyone!  Teachers, we know that video tutorials have become an excellent way to reinforce skills that we have taught in class.  If our students are struggling with a math homework problem, they can go home and pull up a Khan Academy video or even use the Photomath app to help them figure out how to solve the problem.  You guys may think this idea is crazy, but what if we allowed our students to make their own videos to show what they know?!  Our students making videos would not only be beneficial for them, but it would also benefit our struggling students.  Some students may grasp the skill better by hearing the information from a peer because they can relate to each other’s way of thinking.  Also, allowing our students to create videos also shows that they have a deeper understanding of the skill that they are teaching.  Some students have difficulty putting their thoughts and work on paper, and this will give those student...

Watch Out For This Online Learning Trend...

The online learning trend that I explored was personalized learning.  Personalized learning is changing the pace of instructions, being able to differentiate instruction according to the student, allow the users to choose their own learning path, and using the student's experiences and interest to meet their needs.  We use Compass at our school, it does not let them choose their own path, but it gives them a path based on their STAR test scores, differentiating their instruction.  They can also go at their own pace.   Using technology in your classroom is a great way to personalize learning because you do not have to use the same content delivery method for each student.  It is also a good idea because students do not have to be embarrassed because they are not doing the same tasks as others.  There are many different apps to use for personalized learning.  Nearpod -  https://nearpod.com/ Nearpod is a great way to present information...

Horizon Report pg 12-13

These are five educational blogs for teachers to follow and keep up with trends in education: 1.  TeachThought 2.   The Innovative Educator 3.  Ditch That Textbook 4. Shake Up Learning 5.   Edutopia What is "Gamingspace?" A Gamingspace is a place where parents, students, and teachers can all intermingle and discover what skills are needed for 21st-century learners.  A Gamingspace has gaming consoles such as an Xbox, Wii kinect, and Playstation for parents and students to use and explore before and after school.  Gamingspace is used to help students with skill-building and collaborative skills. It is also designed to get parents and teachers involved with their students.   What should be your point of emphasis when designing discussion forums? According to Michael Gorman, your point of emphasis should be aimed at the content standards and 21st-century skills while moving up Bloom's higher levels (Gorman, 2014).   Gorma...