Skip to main content

Games Make the World a Better Place

I am one of those people that are not real sure about bringing the gaming aspect into the classroom, so at the beginning of Jane McGonigal's TED Talk, I doubted her theory.  As I watched it, it made more and more sense, and I began to agree with her.  My students love, love, love to play video games every waking hour that they are home, so why not incorporate gaming into our lessons at school?!  I believe if we could turn some of lessons and tests into games the results would be mind blowing!  One of the previous quests, the Socrative app, could help bring this idea to reality. Our students use gaming to escape the "real-world," but if we as educators could incorporate gaming into our classrooms, they wouldn't have to escape the real world.  Our students would not only be doing what they love, but they would be learning at the same time. 

McGonigal discussed how gaming can help gamers feel like they are doing something that matters. When people are playing games, they are willing to collaborate with one another and help one another.  They believe that they can achieve more in the online world than they can in reality.  Games also give constant and consistent feedback that people love to have.  Often in the classroom, we do not give our students the "little wins" that they achieve because of class size and/or time, whereas gaming does.  This helps build self-confidence.

In the Ted Talk, McGonigal also discussed four things that games do to make us "virtuosos":  urgent optimism, social fabric, blissful productivity, and epic meaning.  These four things not only make a person a successful individual in the gaming world, but also the "real-world."  According to McGonigal, when a student has urgent optimism, they have a desire to act immediately with the belief there is hope for success; social fabric, meaning people build relationships as they build trust (gaming does this), blissful productivity; people are happier when they are working hard playing a game, and last epic meaning; an example of this would be Wikipedia, where it is a collection of information that grows over time.  

After watching McGonigal's TED Talk, I agree that we should incorporate gaming into our classroom.  Students feel successful when they complete a level on a game, so why not include gaming in the classroom and give them that satisfaction each day?!  

Comments

Popular posts from this blog

VGo in Education

VGo is a robot replicates a student that is homebound due to illness or other circumstances that keep them from being in the classroom.  It is operated in real time by the student and allows them to keep their independence "in school" even though they are not able to be there. VGo is teaming up with Verizon so that you do not have to depend on Wi-Fi, you can use their 4G LTE network.  Other versions of VGo you must connect to the wi-fi to use the robot.  The six-hour model VGo robot can cost anywhere from $6,000 to $8,000.  There is also an annual service contract that costs about $100 a month.  You can purchase an additional charging pad for around $500, and you can even upgrade to a twelve-hour model for an extra $200. A maintenance plan for school costs around $5,000 for the year.  There are other versions of the VGo robot, Double Robotics Double 2 Telepresence Robot, that are cheaper and cost around $2,500. The VGo robot is a great idea to use fo...

Remind 101

Remind 101 is a great way to communicate with parents and even students.  The teacher can send out text messages without giving out their cell phone number. You simply create an account and it will give you a number for parents to text a personalized code for them to enter so that they receive your texts.  You can send out mass messages to everyone that subscribes to your Remind101 class or you can send out individual messages. I use this for our sixth graders in case we forget to tell them something during class (announcements). I used it tonight because we got a message from PTO that popcorn would be sold tomorrow. I also use it to remind parents of important events happening.  I have found that even though 98% of our parents have cell phone they do not sign up for our Remind 101and it is frustrating because it is free and I am trying to have a way to communicate with them. C. Hancock's Remind 101

Prezi

Personally, I am not a big fan of Prezi, but some of my kids like it.  It is probably because that is not what I am used to using.  I prefer to use Microsoft office, PowerPoint.  I think Prezi is not as popular as it used to be because a lot of people use Google Slides now.  It is not very user-friendly and it also does not have that many options in my opinion.  I like to have the slides separate and not have to make a path.  One positive about Prezi is that it is easy to add music, videos, and pictures to the presentation.  I do think it is a good alternative for students that do not have Google accounts or access to Microsoft PowerPoint.   https://prezi.com/zgdaqeztbcmm/edit/#0_232699476